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Vans Tribute Fiat X1/9 & RWB Porsche 911

Role:
Sound Design, Audio Post, Mix 
 
  
 

‘A little tribute to @vans for being awesome. Big thanks to @Richter.cgi for the awesome Fiat X1/9 Vans 'off the wall' breadvan. Big thanks to @722_modeling for the RWB Porsche 911. And a massive thanks to @ideosound for smashing the SFX in record time. Here’s to collaborating!’ - Sean Proctor - Brighton based Animator and Motion Designer @cubstudio

This project leverages the Engine Simulator app with two community-created patches: "Porsche 911 GT3 RS (Tuned) 600+hp by ray_nenwastaken21" and "Fiat Punto HGT 1.8 16V by mancube." The process involves a collaborative effort, capturing approximately 10 minutes of simulated driving from each car within the app to generate a rich pool of source audio material.

Sound Design Details:


  • Pass-by Doppler whooshes: These effects simulate the cars' passage and speed.

  • Automating EQ high cut filter for distance: This technique subtly reduces higher frequencies as the cars move further away, creating a sense of spatial depth.

  • Automating underpass/race course IR reverb: Impulse responses (IR) recreate the specific acoustic environment of the simulated driving scenarios (e.g., underpass or race course).

  • Inside car IR reverb: Separate IRs are used to emulate the reverberation experienced within the car cabin.

  • Modulated air movement and tire screeches: These elements are layered in to enhance the realism of the driving experience.

  • Dynamic EQ on music track: Dynamic EQ is applied to the music track to ensure the sound effects, particularly those emphasizing low-end frequencies, maintain clarity and presence within the mix.




Sound Design, Music & Audio Post by the coast, North Yorkshire ︎ ︎  ︎ ︎ ︎ ︎ ︎