Mighty Giant needed some acurate and bespoke sound design audio for their visual interiors, textures and 3D dynamics tests.
The goal of these animations was to create sound to picture as accurately as possible. This required all bespoke foley recordings to capture the exact sounds required, using the Sony D-100 mainly for convenience and speed.
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The goal of these animations was to create sound to picture as accurately as possible. This required all bespoke foley recordings to capture the exact sounds required, using the Sony D-100 mainly for convenience and speed.

This was also a good opportunity to try out the LOM Geofón microphone. I used this attached to some large glass and a mirror, to pick up low-frequency vibrations from objects hitting this glass (but crucially avoiding any glass breaking sounds). These were needed for when furniture hits the toughened window glass which doesn't break but would still make noise.

Recordings were layered and processed with effects like room reverb added to increase the realism of the environments. Subtle background ambiences like children playing in the outside corridor as well as birds and room tones bring the wider environment alive.
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