A project from 2017, whereby musical sound design was created for Anish Kapoor's first VR project.
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The R&D was to create appropriate sonic environments for the various immersive, huge spaces depicted in the world. I provided the audio assets working alongside Toberg and debug.digital, who implemented the assets into the Unity game engine.
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One of the challenges was to make the audio fit the environments, to avoid creating a ‘soundtrack’ laid over the whole piece (non-diegetic). Instead, having a trans-diegetic/diegetic approach makes sound seem to emanate mostly from the huge environments. This increases the sense of immersion when wearing a VR headset and headphones. Special attention was needed to make sure the aesthetic was not too nearing science fiction.
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