A project from 2017, whereby musical sound design was created for Anish Kapoor's first VR project.
Challenge: Crafting Immersive Soundscapes
This project involved creating bespoke sound design for Anish Kapoor's groundbreaking VR experience, the artist's first foray into virtual reality (2017).
Focus on Environments: The key objective was to design soundscapes that seamlessly integrated with the vast and immersive environments depicted in the VR world.
Avoiding the Obvious: The approach steered away from a traditional soundtrack laid over the entire experience (non-diegetic sound).
Trans-Diegetic Immersion: Instead, a trans-diegetic/diegetic soundscape was implemented. This means sounds appear to emanate naturally from within the huge virtual environments themselves (diegetic), with some subtle external elements for additional depth (trans-diegetic).
VR Ready Soundscapes: Spatial audio significantly enhanced the feeling of immersion for users wearing VR headsets and headphones.
Balancing the Soundscape: Careful consideration was given to ensure the sonic aesthetic avoided leaning too heavily towards science fiction themes, aiming for a more natural and cohesive soundscape that complemented Kapoor's artistic vision.
Collaboration: The audio assets were created collaboratively, with Toberg and debug.digital implementing them within the Unity game engine.
Challenge: Crafting Immersive Soundscapes
This project involved creating bespoke sound design for Anish Kapoor's groundbreaking VR experience, the artist's first foray into virtual reality (2017).
Focus on Environments: The key objective was to design soundscapes that seamlessly integrated with the vast and immersive environments depicted in the VR world.
Avoiding the Obvious: The approach steered away from a traditional soundtrack laid over the entire experience (non-diegetic sound).
Trans-Diegetic Immersion: Instead, a trans-diegetic/diegetic soundscape was implemented. This means sounds appear to emanate naturally from within the huge virtual environments themselves (diegetic), with some subtle external elements for additional depth (trans-diegetic).
VR Ready Soundscapes: Spatial audio significantly enhanced the feeling of immersion for users wearing VR headsets and headphones.
Balancing the Soundscape: Careful consideration was given to ensure the sonic aesthetic avoided leaning too heavily towards science fiction themes, aiming for a more natural and cohesive soundscape that complemented Kapoor's artistic vision.
Collaboration: The audio assets were created collaboratively, with Toberg and debug.digital implementing them within the Unity game engine.
![](https://freight.cargo.site/t/original/i/17ee3684b6b5f85bbba86533d5aff5e678fdf5d03dde39aaa1f3d4b0dee77083/AK-01.jpeg)
![](https://freight.cargo.site/t/original/i/b3cf9d28ac33a9c3c59282b9b2aa60e773ce03799ca7f39a43f64a02bc4e89f0/AK-04.jpg)
![](https://freight.cargo.site/t/original/i/c73c426c2db12033bf6021e25c18244d40e7d0ee20120844b7fb53ed7b5472a8/AK-07.jpg)
![](https://freight.cargo.site/t/original/i/2455b14a8dca286d6708754749856a19bf32301a09b20e6a4b1e913d2f33d921/AK-08.jpg)
![](https://freight.cargo.site/t/original/i/d673a50c6bb6f868dde84edc11443272183e65dfffcf20a2e81bf454d76237ab/AK-09.jpg)
![](https://freight.cargo.site/t/original/i/28eff73af5af1827d15e35d0f81200618920999d9abaffc30b7a3a6ab01f2677/AK-10.jpg)
![](https://freight.cargo.site/t/original/i/cba731dbac7317c599c9c71fc943e55e6deb2e94a020543a00d248135d7acce6/AK-12.jpg)
![](https://freight.cargo.site/t/original/i/84092e4c9d12c5a688cd64801c8d0fd724287c3e0bb92c6d998600643c267fe4/AK-13.jpg)
![](https://freight.cargo.site/t/original/i/8cacb131bfe75e73060b2999cd6f9d29e8f753b6f33f21695ee6e5d187fbd3cc/AK-07-Edit.jpg)