A project from 2017, whereby musical sound design was created for Anish Kapoor's first VR project.
Challenge: Crafting Immersive Soundscapes
This project involved creating bespoke sound design for Anish Kapoor's groundbreaking VR experience, the artist's first foray into virtual reality (2017).
Focus on Environments: The key objective was to design soundscapes that seamlessly integrated with the vast and immersive environments depicted in the VR world.
Avoiding the Obvious: The approach steered away from a traditional soundtrack laid over the entire experience (non-diegetic sound).
Trans-Diegetic Immersion: Instead, a trans-diegetic/diegetic soundscape was implemented. This means sounds appear to emanate naturally from within the huge virtual environments themselves (diegetic), with some subtle external elements for additional depth (trans-diegetic).
VR Ready Soundscapes: Spatial audio significantly enhanced the feeling of immersion for users wearing VR headsets and headphones.
Balancing the Soundscape: Careful consideration was given to ensure the sonic aesthetic avoided leaning too heavily towards science fiction themes, aiming for a more natural and cohesive soundscape that complemented Kapoor's artistic vision.
Collaboration: The audio assets were created collaboratively, with Toberg and debug.digital implementing them within the Unity game engine.
Challenge: Crafting Immersive Soundscapes
This project involved creating bespoke sound design for Anish Kapoor's groundbreaking VR experience, the artist's first foray into virtual reality (2017).
Focus on Environments: The key objective was to design soundscapes that seamlessly integrated with the vast and immersive environments depicted in the VR world.
Avoiding the Obvious: The approach steered away from a traditional soundtrack laid over the entire experience (non-diegetic sound).
Trans-Diegetic Immersion: Instead, a trans-diegetic/diegetic soundscape was implemented. This means sounds appear to emanate naturally from within the huge virtual environments themselves (diegetic), with some subtle external elements for additional depth (trans-diegetic).
VR Ready Soundscapes: Spatial audio significantly enhanced the feeling of immersion for users wearing VR headsets and headphones.
Balancing the Soundscape: Careful consideration was given to ensure the sonic aesthetic avoided leaning too heavily towards science fiction themes, aiming for a more natural and cohesive soundscape that complemented Kapoor's artistic vision.
Collaboration: The audio assets were created collaboratively, with Toberg and debug.digital implementing them within the Unity game engine.
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