Storytelling Sound & Music
Show: All, Sound Design, Music, Sonic Ident, PodcastPersonal, Field Recording
Storytelling Sound & Music
Show: All, Sound Design, Music,
Sonic IdentPodcastPersonal,

Grue (2021)

Client:
ARCADEWintercroft
Role:
Sound Design, Music, Audio Post, Mix 
 
 
 
Creative Direction: Wintercroft
Production: ARCADE
Press Photos: Charlotte Graham
Poster Design: Charlotte Middleton
Funded by: Yorkshire Coast BID
Supported by: Kickstarter backers & Invisible Dust

Grue; A new magical alternative Christmas adventure is coming to the Old Parcels Office in Scarborough this December 2021. Grue takes its name from an historic word for snow or shiver, and is a festive walk-through experience. Follow the footsteps of Callisto the Reindeer in her hunt for snow. Adventure through worlds built entirely out of recycled and repurposed materials including town, forest, sky and more in this interactive experience suitable for the whole family!

Building Worlds of Sound: A Collaborative Soundscape 

This project, part of the "Grue: A Magical Alternative Christmas Adventure" experience, invited local community members to participate in building an immersive world crafted from recycled cardboard. Sound designer Jim Taylor (Town scene), Fletcher Fathoms (TV scene), Edward Wilson-Stephens (Forest scene), and I collaborated to create unique soundscapes for each themed environment. Following a planning session, we discussed soundscape playback logistics, loop durations (around 5 minutes each), and the specific scenes community members envisioned designing.

The Moon Room: Tranquil Mystery
  • Tranquil Ambience: The moon room aimed to capture the essence of a still and peaceful night. Field recordings and sound library elements provided a realistic nighttime backdrop. Two layers of gentle complementary musical drones, created using a Prophet 6 and Virus TI synthesizer, added a touch of mystery and wonder to the soundscape.

The Sea Room: A Dive In and Out
  • Underwater Immersion: The sea room offered a unique soundscape experience, split between the world above and below the water's surface. Hydrophone recordings captured directly from a lake provided authentic underwater ambience, alongside whale and dolphin calls, underwater wave swells, and other aquatic sounds. To ensure a positive and engaging experience for younger visitors, an additional musical drone ambience (harmonically aligned with the moon room's drone to avoid clashes) was incorporated.
  • Above the Waves: The "out of water" section featured sounds of crashing waves, bustling seaside arcades, and the calls of oystercatcher birds, bringing the seashore to life.



Sound Design, Music & Audio Post by the coast, North Yorkshire ︎ ︎  ︎ ︎ ︎ ︎ ︎